TheRaven SRD 3E

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

MONSTERS (Vermin)

Vermin:
Vermin: Immune to mind-influencing effects.
Poison (Ex): Many vermin have poisonous bites or stings. They are all injury type poisons. The Fortitude save DCs and damage are set out in the Vermin Poison table.
Vermin Poison
Initial and
PoisonDCSecondary Damage
------------------------
Giant bee131d6 Con
Giant wasp181d6 Dex

Monstrous centipede
Tiny111 Dex
Small111d2 Dex
Medium-size131d3 Dex
Large161d4 Dex
Huge181d6 Dex
Gargantuan261d8 Dex
Colossal362d6 Dex

Monstrous scorpion
Tiny111d2 Str
Small111d3 Str
Medium-size151d4 Str
Large18 1d6 Str
Huge261d8 Str
Gargantuan362d6 Str
Colossal542d8 Str

Monstrous spider
Tiny111d2 Str
Small111d3 Str
Medium-size141d4 Str
Large171d6 Str
Huge221d8 Str
Gargantuan312d6 Str
Colossal352d8 Str

Giant Ant, WorkerGiant Ant, SoldierGiant Ant, Queen
Medium-Size VerminMedium-Size VerminLarge Vermin
HD:2d8 (9 hp)2d8+2 (11 hp)4d8+4 (22 hp)
Initiative: +0+0-1 (Dex)
Speed:50 ft., climb 20 ft.50 ft., climb 20 ft.40 ft.
AC: 17 (+7 natural)17 (+7 natural) 17 (-1 size, -1 Dex, +9 natural)
Attacks: Bite +1 meleeBite +3 meleeBite +5 melee
Damage: Bite 1d6Bite 2d4+3Bite 2d6+4
Face/Reach: 5 ft. by 5 ft./5 ft.5 ft. by 5 ft./5 ft.5 ft. by 10 ft./5 ft.
Special Attacks:Improved grabImproved grab, acid stingImproved grab
Special Qualities:VerminVerminVermin
Saves: Fort +3, Ref +0, Will +0Fort +4, Ref +0, Will +1Fort +5, Ref +0, Will +2
Abilities: Str 10, Dex 10, Con 10,Str 14, Dex 10, Con 13, Str 16, Dex 9, Con 13,
Int -, Wis 11, Cha 9Int -, Wis 13, Cha 11Int -, Wis 13, Cha 11
Skills: Climb +8, Listen +5,Climb +10, Listen +6, Spot +6Listen +7, Spot +7
Spot +5
Climate/Terrain: Temperate andTemperate and warm desert, forest,Temperate and warm desert, forest,
warm desert, forest, hill, plains,hill, plains, and undergroundhill, plains, and underground
and underground
Organization: Gang (2-6) orSolitary or gang (2-4)Hive (1 plus 10-100 workers
crew (6-11 plus 1 giant ant soldier)and 5-20 soldiers)
Challenge Rating: 122
Treasure: NoneNone1/10 coins; 50% goods; 50% items
Alignment: Always neutralAlways neutralAlways neutral
Advancement: 3-4 HD3-4 HD (Medium-size);5-6 HD (Large); 7-8 HD (Huge)
(Medium-size);5-6 HD (Large)5-6 HD (Large)
Giant Ant
Improved Grab (Ex): To use this ability, the giant ant must hit with its bite attack. A giant ant soldier that gets a hold can sting.
Acid Sting (Ex): The giant ant soldier has a stinger and an acid-producing gland and in its abdomen. If it successfully grabs an opponent, it can attempt to sting each round using its full attack bonus. A hit with the sting attack deals 1d4+1 points of piercing damage and 1d4 points of acid damage.

Giant BeeGiant Beetle, BombardierGiant Beetle, Fire
Medium-Size VerminMedium-Size VerminSmall Vermin
HD: 3d8 (13 hp)2d8+4 (13 hp)1d8 (4 hp)
Initiative: +2 (Dex)+0+0
Speed: 20 ft., fly 80 ft. (good)30 ft.30 ft.
AC: 14 (+2 Dex, +2 natural) 16 (+6 natural)16 (+1 size, +5 natural)
Attacks: Sting +2 meleeBite +2 meleeBite +1 melee
Damage: Sting 1d4 and poisonBite 1d4+1Bite 2d4
Face/Reach: 5 ft. by 5 ft./5 ft.5 ft. by 5 ft./5 ft.5 ft. by 5 ft./5 ft.
Special Attacks:PoisonAcid spray-
Special Qualities:VerminVerminVermin
Saves: Fort +3, Ref +3, Will +2Fort +5, Ref +0, Will +0Fort +2, Ref +0, Will +0
Abilities: Str 11, Dex 14, Con 11, Str 13, Dex 10, Con 14,Str 10, Dex 11, Con 11,
Int -, Wis 12, Cha 9Int -, Wis 10, Cha 9Int -, Wis 10, Cha 7
Skills: Intuit Direction +6, Spot +6Listen +5, Spot +5Climb +4, Listen +3, Spot +3
Climate/Terrain:TemperateTemperate and warm landTemperate and warm land
and warm land and undergroundand undergroundand underground
Organization: Solitary, swarmCluster (2-5) or swarm (6-11)Cluster (2-5) or swarm (6-11)
(2-5), or hive (11-20)
Challenge Rating: 1/221/3
Treasure: No coins; 1/4 goodsNoneNone
(honey only); no items
Alignment: Always neutralAlways neutralAlways neutral
Advancement: 4-6 HD3-4 HD (Medium-size);2-3 HD (Small)
(Medium-size); 7-9 HD (Large)5-6 HD (Large)
Giant Bee
Poison (Ex): See the Vermin Poison table, above. A bee that successfully stings another creature pulls away, leaving its stinger in the creature. The bee then dies.
Giant Bombardier Beetle
Acid Spray (Ex): When attacked or disturbed, a giant bombardier beetle can release a 10-foot cone of acidic vapor once per round. Those within the cone must succeed at a Fortitude save (DC 13) or take 1d4+2 points of damage.
Giant Fire Beetle
They have two glands, one above each eye, that produce a red glow. The glands’ luminosity persists for 1d6 days after removal from the beetle, illuminating a roughly circular area with a 10-foot radius

Giant Beetle, StagGiant Praying MantisGiant Wasp
Large VerminLarge Vermin Large Vermin
HD: 7d8+21 (52 hp) 4d8+8 (26 hp)5d8+10 (32 hp)
Initiative: +0-1 (Dex)+1 (Dex)
Speed:20 ft.20 ft., fly 40 ft. (poor) 20 ft., fly 60 ft. (good)
AC: 19 (-1 size, +10 natural)14 (-1 size, -1 Dex, +6 natural) 14 (-1 size, +1 Dex, +4 natural)
Attacks:Bite +10 meleeClaws +6 melee, bite +1 meleeSting +6 melee
Damage: Bite 4d6+9Claws 1d8+4, bite 1d6+2Sting 1d3+6 and poison
Face/Reach: 5 ft. by 10 ft./5 ft. 5 ft. by 10 ft./5 ft.5 ft. by 10 ft./5 ft.
Special Attacks:Trample 2d8+3Improved grab, squeezePoison
Special Qualities:VerminVerminVermin
Saves:  Fort +8, Ref +2, Will +2 Fort +6, Ref +0, Will +3Fort +6, Ref +2, Will +2
Abilities: Str 23, Dex 10, Con 17, Str 19, Dex 8, Con 15,Str 18, Dex 12, Con 14,
Int -, Wis 10, Cha 9 Int -, Wis 14, Cha 11Int -, Wis 13, Cha 11
Skills:Listen +8, Spot +7 Hide +1*, Listen +5, Spot +8Intuit Direction +7, Spot +9
Climate/Terrain:Temperate andAny land and undergroundTemperate and warm land
warm forest and undergroundand underground
Organization: Cluster (2-5) orSolitarySolitary, swarm (2-5),
swarm (6-11)or nest (11-20)
Challenge Rating: 423
Treasure: NoneNoneNone
Alignment: Always neutralAlways neutralAlways neutral
Advancement: 8-10 HD (Large);5-8 HD (Large); 9-12 HD (Huge)6-8 HD (Large); 9-15 HD (Huge)
11-21 HD (Huge)
Giant Stag Beetle
Trample (Ex): A giant stag beetle can trample Medium-size or smaller creatures for 2d8+3 points of damage. Opponents who do not make attacks of opportunity against the giant stag beetle can attempt a Reflex save (DC 19) to halve the damage.
Giant Praying Mantis
Improved Grab (Ex): To use this ability, the giant praying mantis must hit an opponent of Medium-size or smaller with its claws attack. If it gets a hold, it squeezes.
Squeeze (Ex): A giant praying mantis that gets a hold on a Medium-size or smaller opponent automatically deals 1d8+4 points of claw damage and bites at its full attack value of +6 each round the hold is maintained.
Skills: *Because of its camouflage, a mantis surrounded by foliage receives an additional +8 racial bonus to Hide checks.
Giant Wasp
Poison (Ex): See the Vermin Poison table.

Monstrous Centipede, TinyMonstrous Centipede, SmallMonstrous Centipede,
Medium-Size
Tiny VerminSmall VerminMedium-Size Vermin
Hit Dice: 1/4 d8 (1 hp)1/2 d8 (2 hp)1d8 (4 hp)
Initiative: +2 (Dex)+2 (Dex)+2 (Dex)
Speed:20 ft.30 ft.40 ft.
AC: 14 (+2 size, +2 Dex)14 (+1 size, +2 Dex, +1 natural)14 (+2 Dex, +2 natural)
Attacks:Bite +4 meleeBite +3 meleeBite +2 melee
Damage: Bite 1d3-5 and poisonBite 1d4-3 and poisonBite 1d6-1 and poison
Face/Reach: 2 1/2 ft. by  5 ft. by 5 ft./5 ft.5 ft. by 5 ft./5 ft.
2 1/2 ft./0 ft.
Special Attacks:PoisonPoisonPoison
Special Qualities:VerminVerminVermin
Saves:  Fort +2, Ref +2, Will +0Fort +2, Ref +2, Will +0Fort +2, Ref +2, Will +0
Abilities: Str 1, Dex 15, Con 10,Str 5, Dex 15, Con 10,Str 9, Dex 15, Con 10,
Int -, Wis 10, Cha 2Int -, Wis 10, Cha 2Int -, Wis 10, Cha 2
Skills: Climb +3, Hide +17,Climb +5, Hide +13, Spot +7Climb +8, Hide +8, Spot +8
Spot +7
Feats: Weapon Finesse (bite)Weapon Finesse (bite)Weapon Finesse (bite)
Climate/Terrain: Temperate andTemperate and warm landTemperate and warm land
warm land and undergroundand undergroundand underground
Organization: Colony (8-16)Colony (2-5) or swarm (6-11)Solitary or colony (2-5)
Challenge Rating: 1/81/41/2
Treasure: NoneNoneNone
Alignment: Always neutralAlways neutralAlways neutral
Advancement:---

Monstrous Centipede, LargeMonstrous Centipede, HugeMonstrous Centipede, Gargantuan
Large VerminHuge VerminGargantuan Vermin
Hit Dice: 2d8 (9 hp)4d8 (18 hp)16d8 (72 hp)
Initiative: +2 (Dex)+2 (Dex)+2 (Dex)
Speed:40 ft.40 ft.40 ft.
AC: 14 (-1 size, +2 Dex,16 (-2 size, +2 Dex, +6 natural)18 (-4 size, +2 Dex, +10 natural)
+3 natural)
Attacks: Bite +2 meleeBite +4 meleeBite +13 melee
Damage: Bite 1d8+1 and poisonBite 2d6+4 and poisonBite 2d8+7 and poison
Face/Reach: 5 ft. by 15 ft./5 ft.10 ft. by 30 ft./10 ft.15 ft. by 60 ft./10 ft.
Special Attacks:PoisonPoisonPoison
Special Qualities:VerminVerminVermin
Saves: Fort +3, Ref +2, Will +0Fort +4, Ref +3, Will +1Fort +10, Ref +7, Will +5
Abilities: Str 13, Dex 15, Con 10,Str 17, Dex 15, Con 10,Str 21, Dex 15, Con 10,
Int -, Wis 10, Cha 2Int -, Wis 10, Cha 2Int -, Wis 10, Cha 2
Skills: Climb +10, Hide +3,Climb +11, Hide +1, Spot +7Climb +13, Hide -3, Spot +7
Spot +8
Feats: Weapon Finesse (bite)--
Climate/Terrain: Temperate andTemperate and warm landTemperate and warm land
warm land and undergroundand undergroundand underground
Organization: Solitary orSolitary or colony (2-5)Solitary
colony (2-5)
Challenge Rating: 126
Treasure: NoneNoneNone
Alignment: Always neutralAlways neutralAlways neutral
Advancement: 3 HD (Large)5-15 HD (Huge)17-31 HD (Gargantuan)

Monstrous Centipede, ColossalMonstrous Scorpion, TinyMonstrous Scorpion, Small
Colossal VerminTiny VerminSmall Vermin
Hit Dice: 32d8 (144 hp)1/2 d8+2 (4 hp)1d8+2 (6 hp)
Initiative: +2 (Dex) +0+0
Speed: 40 ft.20 ft.30 ft.
AC: 20 (-8 size, +2 Dex,14 (+2 size, +2 natural)14 (+1 size, +3 natural)
+16 natural)
Attacks:Bite +23 melee2 claws +2 melee, sting -3 melee2 claws +1 melee, sting -4 melee
Damage: Bite 4d6+10 and poisonClaw 1d2-4, sting 1d2-4 Claw 1d3-1, sting 1d3-1
and poison and poison
Face/Reach: 30 ft. by 120 ft./15 ft.2 1/2 ft. by 2 1/2 ft./0 ft.5 ft. by 5 ft./5 ft.
Special Attacks:PoisonImproved grab, poisonImproved grab, squeeze, poison
Special Qualities:VerminVerminVermin
Saves:  Fort +18, Ref +12, Will +10 Fort +4, Ref +0, Will +0Fort +4, Ref +0, Will +0
Abilities: Str 25, Dex 15, Con 10, Str 3, Dex 10, Con 14,Str 9, Dex 10, Con 14,
Int -, Wis 10, Cha 2Int -, Wis 10, Cha 2Int -, Wis 10, Cha 2
Skills: Climb +15, Hide -7,Climb +4, Hide +15, Spot +7Climb +6, Hide +12, Spot +7
Spot +7
Feats:-Weapon Finesse (claw, sting)Weapon Finesse (claw, sting)
Climate/Terrain:Temperate andTemperate and warm landTemperate and warm land
warm land and undergroundand undergroundand underground
Organization: SolitaryColony (8-16)Colony (2-5) or swarm (6-11)
Challenge Rating: 81/41/2
Treasure: NoneNoneNone
Alignment: Always neutralAlways neutralAlways neutral
Advancement: 33-64 HD (Colossal)--
Monstrous Centipede
Monstrous Centipede Sizes
SizeBody LengthBody Width*Height
--------------------------------
Tiny2 feet3 inches1 1/2 inches
Small4 feet6 inches3 inches
Medium-size8 feet1 foot6 inches
Large15 feet2 feet1 foot
Huge30 feet4 feet2 feet
Gargantuan60 feet8 feet4 feet
Colossal120 feet16 feet8 feet
*The number includes the centipede’s body and its legs; the actual body width is about a third of the total.
Poison (Ex): See the Vermin Poison table.
Skills: Monstrous centipedes receive a +4 racial bonus to Climb, Hide, and Spot checks.

Monstrous Scorpion, Medium-SizeMonstrous Scorpion, LargeMonstrous Scorpion, Huge
Medium-Size VerminLarge VerminHuge Vermin
Hit Dice: 2d8+4 (13 hp)4d8+8 (26 hp)16d8+32 (104 hp)
Initiative: +0+0+0
Speed:40 ft.50 ft.50 ft.
AC: 14 (+4 natural)14 (-1 size, +5 natural)16 (-2 size, +8 natural)
Attacks:2 claws +2 melee,2 claws +5 melee, sting +0 melee2 claws +15 melee, sting +10 melee
sting -3 melee
Damage: Claw 1d4+1, sting 1d4Claw 1d6+3, sting 1d6+1Claw 1d8+5, sting 2d4+2
and poisonand poisonand poison
Face/Reach: 5 ft. by 5 ft./5 ft.5 ft. by 10 ft./5 ft.10 ft. by 20 ft./10 ft.
Special Attacks: Improved grab,Improved grab, squeeze, poisonImproved grab, squeeze, poison
squeeze, poison
Special Qualities:VerminVerminVermin
Saves:  Fort +5, Ref +0, Will +0Fort +6, Ref +1, Will +1Fort +12, Ref +5, Will +5
Abilities: Str 13, Dex 10, Con 14,Str 17, Dex 10, Con 14,Str 21, Dex 10, Con 14,
Int -, Wis 10, Cha 2Int -, Wis 10, Cha 2Int -, Wis 10, Cha 2
Skills: Climb +8, Hide +8, Spot +7Climb +11, Hide +3, Spot +7Climb +12, Hide +0, Spot +7
Climate/Terrain:Temperate andTemperate and warm landTemperate and warm land
warm land and undergroundand undergroundand underground
Organization: Solitary or Solitary or colony (2-5)Solitary or colony (2-5)
colony (2-5)
Challenge Rating: 126
Treasure: 1/10 coins; 50% goods;1/10 coins; 50% goods; 50% items1/10 coins; 50% goods; 50% items
50% items
Alignment: Always neutralAlways neutralAlways neutral
Advancement:-5-15 HD (Large)17-31 HD (Huge)

Monstrous Scorpion, GargantuanMonstrous Scorpion, ColossalMonstrous Spider, Tiny
Gargantuan VerminColossal VerminTiny Vermin
Hit Dice: 32d8+64 (208 hp)64d8+128 (416 hp)1/2 d8 (2 hp)
Initiative: +0+0+3 (Dex)
Speed:50 ft.50 ft.20 ft., climb 10 ft.
AC: 18 (-4 size, +12 natural)20 (-8 size, +18 natural) 15 (+2 size, +3 Dex)
Attacks: 2 claws +27 melee,2 claws +49 melee,Bite +5 melee
sting +22 meleesting +44 melee
Damage:  Claw 2d6+7,Claw 2d8+9, sting 2d8+4Bite 1d3-4 and poison
sting 2d6+3 and poisonand poison
Face/Reach: 20 ft. by 40 ft./10 ft.40 ft. by 80 ft./15 ft.2 1/2 ft. by 2 1/2 ft./0 ft.
Special Attacks: Improved grab,Improved grab, squeeze, poisonPoison, web
squeeze, poison
Special Qualities:VerminVerminVermin
Saves:  Fort +20, Ref +10, Will +10 Fort +36, Ref +21, Will +21Fort +2, Ref +3, Will +0
Abilities:  Str 25, Dex 10, Con 14,Str 29, Dex 10, Con 14, Str 3, Dex 17, Con 10,
Int -, Wis 10, Cha 2Int -, Wis 10, Cha 2Int -, Wis 10, Cha 2
Skills: Climb +14, Hide -4, Spot +7Climb +16, Hide -8, Spot +7Climb +8, Hide +18, Jump -4*,
Spot +7*
Feats:--Weapon Finesse (bite)
Climate/Terrain:TemperateTemperate and warm landTemperate and warm land
and warm land and undergroundand undergroundand underground
Organization: SolitarySolitaryColony (8-16)
Challenge Rating: 9111/4
Treasure: 1/10 coins; 50% goods;1/10 coins; 50% goods; 50% itemsNone
50% items
Alignment: Always neutralAlways neutralAlways neutral
Advancement: 33-63 HD--
(Gargantuan)
Monstrous Scorpion
Monstrous Scorpion Sizes
SizeBody LengthBody Width*Height
--------------------------------
Tiny2 feet1 foot1 1/2 inches
Small4 feet2 feet3 inches
Medium-size6 feet3 feet6 inches
Large10 feet5 feet1 1/2 feet
Huge20 feet10 feet2 1/2 feet
Gargantuan40 feet20 feet5 feet
Colossal80 feet40 feet10 feet
*The number includes the scorpion’s body and its legs; the actual body width is about a third of the total.
**The number indicates the height of the creature’s body; the creature’s stinger usually is held about as high off the ground as the creature is wide.
Improved Grab (Ex): To use this ability, the monstrous scorpion must hit with its claw attack. If it gets a hold, it hangs on and stings.
Squeeze (Ex): A monstrous scorpion that gets a hold on an opponent of its size or smaller automatically deals damage with both claws, biting and stinging at its full attack value.
Poison (Ex): See the Vermin Poison table.
Skills: A monstrous scorpion receives a +4 racial bonus to Climb, Hide, and Spot checks.

Monstrous Spider, SmallMonstrous Spider, Medium-SizeMonstrous Spider, Large
Small VerminMedium-Size VerminLarge Vermin
Hit Dice: 1d8 (4 hp)2d8+2 (11 hp)4d8+4 (22 hp)
Initiative: +3 (Dex)+3 (Dex)+3 (Dex)
Speed: 30 ft., climb 20 ft. 30 ft., climb 20 ft. 30 ft., climb 20 ft.
(40 ft., climb 20 ft.)(40 ft., climb 20 ft.)(40 ft., climb 20 ft.)
AC: 14 (+1 size, +3 Dex)14 (+3 Dex, +1 natural)14 (-1 size, +3 Dex, +2 natural)
Attacks:Bite +4 meleeBite +4 meleeBite +4 melee
Damage: Bite 1d4-2 and poisonBite 1d6 and poisonBite 1d8+3 and poison
Face/Reach: 5 ft. by 5 ft./5 ft.5 ft. by 5 ft./5 ft.10 ft. by 10 ft./5 ft.
Special Attacks:Poison, webPoison, webPoison, web
Special Qualities:VerminVerminVermin
Saves:  Fort +2, Ref +3, Will +0Fort +4, Ref +3, Will +0Fort +5, Ref +4, Will +1
Abilities: Str 7, Dex 17, Con 10,Str 11, Dex 17, Con 12,Str 15, Dex 17, Con 12,
Int -, Wis 10, Cha 2Int -, Wis 10, Cha 2Int -, Wis 10, Cha 2
Skills: Climb +10, Hide +14,Climb +12, Hide +10, Jump +0*,Climb +14, Hide +6, Jump +2*,
Jump -2*, Spot +7*Spot +7*Spot +7*
Feats:Weapon Finesse (bite)Weapon Finesse (bite)-
Climate/Terrain:Temperate andTemperate and warm landTemperate and warm land
warm land and undergroundand undergroundand underground
Organization: Colony (2-5)Solitary or colony (2-5)Solitary or colony (2-5)
or swarm (6-11)
Challenge Rating: 1/212
Treasure: None1/10 coins; 50% goods; 50% items1/10 coins; 50% goods; 50% items
Alignment: Always neutralAlways neutralAlways neutral
Advancement: -3 HD (Medium-size)5-9 HD (Large)

Monstrous Spider, HugeMonstrous Spider, GargantuanMonstrous Spider, Colossal
Huge VerminGargantuan VerminColossal Vermin
Hit Dice: 10d8+10 (55 hp)24d8+24 (132 hp)48d8+48 (264 hp)
Initiative: +3 (Dex)+3 (Dex) +3 (Dex)
Speed: 30 ft., climb 20 ft. 30 ft., climb 20 ft. 30 ft., climb 20 ft.
(40 ft., climb 20 ft.)(40 ft., climb 20 ft.)(40 ft., climb 20 ft.)
AC:  16 (-2 size, +3 Dex, 18 (-4 size, +3 Dex, +9 natural) 20 (-8 size, +3 Dex, +15 natural)
+5 natural)
Attacks:Bite +9 meleeBite +20 meleeBite +36 melee
Damage: Bite 2d6+6 and poisonBite 2d8+9 and poisonBite 4d6+12 and poison
Face/Reach: 15 ft. by 15 ft./10 ft.20 ft. by 20 ft./10 ft.40 ft. by 40 ft./15 ft.
Special Attacks:Poison, webPoison, webPoison, web
Special Qualities:VerminVerminVermin
Saves: Fort +8, Ref +6, Will +3Fort +15, Ref +11, Will +8Fort +27, Ref +19, Will +16
Abilities: Str 19, Dex 17, Con 12,Str 23, Dex 17, Con 12, Str 27, Dex 17, Con 12,
Int -, Wis 10, Cha 2Int -, Wis 10, Cha 2Int -, Wis 10, Cha 2
Skills: Climb +16, Hide +2,Climb +18, Hide -2, Jump +6*,Climb +20, Hide -6, Jump +8*,
Jump +4*, Spot +7*Spot +7*Spot +7*
Climate/Terrain: Temperate andTemperate and warm landTemperate and warm land
warm land and undergroundand undergroundand underground
Organization: Solitary orSolitarySolitary
colony (2-5)
Challenge Rating: 4710
Treasure: 1/10 coins; 50% goods; 1/10 coins; 50% goods; 50% items1/10 coins; 50% goods; 50% items
50% items
Alignment: Always neutralAlways neutralAlways neutral
Advancement: 11-23 HD (Huge)25-47 HD (Gargantuan)49-64 HD (Colossal)
Monstrous Spider
Monstrous Spider Sizes
SizeDiameter*Height
-------------------
Tiny2 feet2 inches
Small3 feet3 inches
Medium-size5 feet6 inches
Large10 feet1 1/2 feet
Huge15 feet2 1/2 feet
Gargantuan20 feet5 feet
Colossal40 feet10 feet
*The number includes the spider’s body and its legs; the actual body diameter is about a third of the total.
Monstrous Spider Webs
Spider SizeEscape DCBreak DCHit Points
--------------------------------------
Tiny16222
Small18244
Medium-size20266
Large263212
Huge283414
Gargantuan303616
Colossal323818
Poison (Ex): See the Vermin Poison table.
Web (Ex): Both types of monstrous spiders often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the spider and one creature of the same size.
Skills: *Monstrous spiders gain a +8 competence bonus to Hide and Move Silently checks when using their webs.
Web-spinning spiders can cast a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size smaller than the spider. The web anchors the target in place, allowing no movement. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are listed in the accompanying table. Web-spinning spiders often create sheets of sticky webbing from 5 to 60 feet square, depending on the size of the spider. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed at a Spot check (DC 20) to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points listed on the table, and sheet webs have damage reduction 5/fire. A monstrous spider can move across its own sheet web at its climb speed and can determine the exact location of any creature touching the web.
Skills: Monstrous spiders receive a +4 racial bonus to Hide and Spot checks.
*Hunting spiders receive a +6 racial bonus to Jump checks and a +8 racial bonus to Spot checks.