TheRaven SRD 3E
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This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
MONSTERS (Vermin) Vermin: Vermin: Immune to mind-influencing effects. Poison (Ex): Many vermin have poisonous bites or stings. They are all injury type poisons. The Fortitude save DCs and damage are set out in the Vermin Poison table. Vermin Poison Initial and PoisonDCSecondary Damage ------------------------ Giant bee131d6 Con Giant wasp181d6 Dex Monstrous centipede Tiny111 Dex Small111d2 Dex Medium-size131d3 Dex Large161d4 Dex Huge181d6 Dex Gargantuan261d8 Dex Colossal362d6 Dex Monstrous scorpion Tiny111d2 Str Small111d3 Str Medium-size151d4 Str Large18 1d6 Str Huge261d8 Str Gargantuan362d6 Str Colossal542d8 Str Monstrous spider Tiny111d2 Str Small111d3 Str Medium-size141d4 Str Large171d6 Str Huge221d8 Str Gargantuan312d6 Str Colossal352d8 Str Giant Ant, WorkerGiant Ant, SoldierGiant Ant, Queen Medium-Size VerminMedium-Size VerminLarge Vermin HD:2d8 (9 hp)2d8+2 (11 hp)4d8+4 (22 hp) Initiative: +0+0-1 (Dex) Speed:50 ft., climb 20 ft.50 ft., climb 20 ft.40 ft. AC: 17 (+7 natural)17 (+7 natural) 17 (-1 size, -1 Dex, +9 natural) Attacks: Bite +1 meleeBite +3 meleeBite +5 melee Damage: Bite 1d6Bite 2d4+3Bite 2d6+4 Face/Reach: 5 ft. by 5 ft./5 ft.5 ft. by 5 ft./5 ft.5 ft. by 10 ft./5 ft. Special Attacks:Improved grabImproved grab, acid stingImproved grab Special Qualities:VerminVerminVermin Saves: Fort +3, Ref +0, Will +0Fort +4, Ref +0, Will +1Fort +5, Ref +0, Will +2 Abilities: Str 10, Dex 10, Con 10,Str 14, Dex 10, Con 13, Str 16, Dex 9, Con 13, Int -, Wis 11, Cha 9Int -, Wis 13, Cha 11Int -, Wis 13, Cha 11 Skills: Climb +8, Listen +5,Climb +10, Listen +6, Spot +6Listen +7, Spot +7 Spot +5 Climate/Terrain: Temperate andTemperate and warm desert, forest,Temperate and warm desert, forest, warm desert, forest, hill, plains,hill, plains, and undergroundhill, plains, and underground and underground Organization: Gang (2-6) orSolitary or gang (2-4)Hive (1 plus 10-100 workers crew (6-11 plus 1 giant ant soldier)and 5-20 soldiers) Challenge Rating: 122 Treasure: NoneNone1/10 coins; 50% goods; 50% items Alignment: Always neutralAlways neutralAlways neutral Advancement: 3-4 HD3-4 HD (Medium-size);5-6 HD (Large); 7-8 HD (Huge) (Medium-size);5-6 HD (Large)5-6 HD (Large) Giant Ant Improved Grab (Ex): To use this ability, the giant ant must hit with its bite attack. A giant ant soldier that gets a hold can sting. Acid Sting (Ex): The giant ant soldier has a stinger and an acid-producing gland and in its abdomen. If it successfully grabs an opponent, it can attempt to sting each round using its full attack bonus. A hit with the sting attack deals 1d4+1 points of piercing damage and 1d4 points of acid damage. Giant BeeGiant Beetle, BombardierGiant Beetle, Fire Medium-Size VerminMedium-Size VerminSmall Vermin HD: 3d8 (13 hp)2d8+4 (13 hp)1d8 (4 hp) Initiative: +2 (Dex)+0+0 Speed: 20 ft., fly 80 ft. (good)30 ft.30 ft. AC: 14 (+2 Dex, +2 natural) 16 (+6 natural)16 (+1 size, +5 natural) Attacks: Sting +2 meleeBite +2 meleeBite +1 melee Damage: Sting 1d4 and poisonBite 1d4+1Bite 2d4 Face/Reach: 5 ft. by 5 ft./5 ft.5 ft. by 5 ft./5 ft.5 ft. by 5 ft./5 ft. Special Attacks:PoisonAcid spray- Special Qualities:VerminVerminVermin Saves: Fort +3, Ref +3, Will +2Fort +5, Ref +0, Will +0Fort +2, Ref +0, Will +0 Abilities: Str 11, Dex 14, Con 11, Str 13, Dex 10, Con 14,Str 10, Dex 11, Con 11, Int -, Wis 12, Cha 9Int -, Wis 10, Cha 9Int -, Wis 10, Cha 7 Skills: Intuit Direction +6, Spot +6Listen +5, Spot +5Climb +4, Listen +3, Spot +3 Climate/Terrain:TemperateTemperate and warm landTemperate and warm land and warm land and undergroundand undergroundand underground Organization: Solitary, swarmCluster (2-5) or swarm (6-11)Cluster (2-5) or swarm (6-11) (2-5), or hive (11-20) Challenge Rating: 1/221/3 Treasure: No coins; 1/4 goodsNoneNone (honey only); no items Alignment: Always neutralAlways neutralAlways neutral Advancement: 4-6 HD3-4 HD (Medium-size);2-3 HD (Small) (Medium-size); 7-9 HD (Large)5-6 HD (Large) Giant Bee Poison (Ex): See the Vermin Poison table, above. A bee that successfully stings another creature pulls away, leaving its stinger in the creature. The bee then dies. Giant Bombardier Beetle Acid Spray (Ex): When attacked or disturbed, a giant bombardier beetle can release a 10-foot cone of acidic vapor once per round. Those within the cone must succeed at a Fortitude save (DC 13) or take 1d4+2 points of damage. Giant Fire Beetle They have two glands, one above each eye, that produce a red glow. The glands luminosity persists for 1d6 days after removal from the beetle, illuminating a roughly circular area with a 10-foot radius Giant Beetle, StagGiant Praying MantisGiant Wasp Large VerminLarge Vermin Large Vermin HD: 7d8+21 (52 hp) 4d8+8 (26 hp)5d8+10 (32 hp) Initiative: +0-1 (Dex)+1 (Dex) Speed:20 ft.20 ft., fly 40 ft. (poor) 20 ft., fly 60 ft. (good) AC: 19 (-1 size, +10 natural)14 (-1 size, -1 Dex, +6 natural) 14 (-1 size, +1 Dex, +4 natural) Attacks:Bite +10 meleeClaws +6 melee, bite +1 meleeSting +6 melee Damage: Bite 4d6+9Claws 1d8+4, bite 1d6+2Sting 1d3+6 and poison Face/Reach: 5 ft. by 10 ft./5 ft. 5 ft. by 10 ft./5 ft.5 ft. by 10 ft./5 ft. Special Attacks:Trample 2d8+3Improved grab, squeezePoison Special Qualities:VerminVerminVermin Saves: Fort +8, Ref +2, Will +2 Fort +6, Ref +0, Will +3Fort +6, Ref +2, Will +2 Abilities: Str 23, Dex 10, Con 17, Str 19, Dex 8, Con 15,Str 18, Dex 12, Con 14, Int -, Wis 10, Cha 9 Int -, Wis 14, Cha 11Int -, Wis 13, Cha 11 Skills:Listen +8, Spot +7 Hide +1*, Listen +5, Spot +8Intuit Direction +7, Spot +9 Climate/Terrain:Temperate andAny land and undergroundTemperate and warm land warm forest and undergroundand underground Organization: Cluster (2-5) orSolitarySolitary, swarm (2-5), swarm (6-11)or nest (11-20) Challenge Rating: 423 Treasure: NoneNoneNone Alignment: Always neutralAlways neutralAlways neutral Advancement: 8-10 HD (Large);5-8 HD (Large); 9-12 HD (Huge)6-8 HD (Large); 9-15 HD (Huge) 11-21 HD (Huge) Giant Stag Beetle Trample (Ex): A giant stag beetle can trample Medium-size or smaller creatures for 2d8+3 points of damage. Opponents who do not make attacks of opportunity against the giant stag beetle can attempt a Reflex save (DC 19) to halve the damage. Giant Praying Mantis Improved Grab (Ex): To use this ability, the giant praying mantis must hit an opponent of Medium-size or smaller with its claws attack. If it gets a hold, it squeezes. Squeeze (Ex): A giant praying mantis that gets a hold on a Medium-size or smaller opponent automatically deals 1d8+4 points of claw damage and bites at its full attack value of +6 each round the hold is maintained. Skills: *Because of its camouflage, a mantis surrounded by foliage receives an additional +8 racial bonus to Hide checks. Giant Wasp Poison (Ex): See the Vermin Poison table. Monstrous Centipede, TinyMonstrous Centipede, SmallMonstrous Centipede, Medium-Size Tiny VerminSmall VerminMedium-Size Vermin Hit Dice: 1/4 d8 (1 hp)1/2 d8 (2 hp)1d8 (4 hp) Initiative: +2 (Dex)+2 (Dex)+2 (Dex) Speed:20 ft.30 ft.40 ft. AC: 14 (+2 size, +2 Dex)14 (+1 size, +2 Dex, +1 natural)14 (+2 Dex, +2 natural) Attacks:Bite +4 meleeBite +3 meleeBite +2 melee Damage: Bite 1d3-5 and poisonBite 1d4-3 and poisonBite 1d6-1 and poison Face/Reach: 2 1/2 ft. by 5 ft. by 5 ft./5 ft.5 ft. by 5 ft./5 ft. 2 1/2 ft./0 ft. Special Attacks:PoisonPoisonPoison Special Qualities:VerminVerminVermin Saves: Fort +2, Ref +2, Will +0Fort +2, Ref +2, Will +0Fort +2, Ref +2, Will +0 Abilities: Str 1, Dex 15, Con 10,Str 5, Dex 15, Con 10,Str 9, Dex 15, Con 10, Int -, Wis 10, Cha 2Int -, Wis 10, Cha 2Int -, Wis 10, Cha 2 Skills: Climb +3, Hide +17,Climb +5, Hide +13, Spot +7Climb +8, Hide +8, Spot +8 Spot +7 Feats: Weapon Finesse (bite)Weapon Finesse (bite)Weapon Finesse (bite) Climate/Terrain: Temperate andTemperate and warm landTemperate and warm land warm land and undergroundand undergroundand underground Organization: Colony (8-16)Colony (2-5) or swarm (6-11)Solitary or colony (2-5) Challenge Rating: 1/81/41/2 Treasure: NoneNoneNone Alignment: Always neutralAlways neutralAlways neutral Advancement:--- Monstrous Centipede, LargeMonstrous Centipede, HugeMonstrous Centipede, Gargantuan Large VerminHuge VerminGargantuan Vermin Hit Dice: 2d8 (9 hp)4d8 (18 hp)16d8 (72 hp) Initiative: +2 (Dex)+2 (Dex)+2 (Dex) Speed:40 ft.40 ft.40 ft. AC: 14 (-1 size, +2 Dex,16 (-2 size, +2 Dex, +6 natural)18 (-4 size, +2 Dex, +10 natural) +3 natural) Attacks: Bite +2 meleeBite +4 meleeBite +13 melee Damage: Bite 1d8+1 and poisonBite 2d6+4 and poisonBite 2d8+7 and poison Face/Reach: 5 ft. by 15 ft./5 ft.10 ft. by 30 ft./10 ft.15 ft. by 60 ft./10 ft. Special Attacks:PoisonPoisonPoison Special Qualities:VerminVerminVermin Saves: Fort +3, Ref +2, Will +0Fort +4, Ref +3, Will +1Fort +10, Ref +7, Will +5 Abilities: Str 13, Dex 15, Con 10,Str 17, Dex 15, Con 10,Str 21, Dex 15, Con 10, Int -, Wis 10, Cha 2Int -, Wis 10, Cha 2Int -, Wis 10, Cha 2 Skills: Climb +10, Hide +3,Climb +11, Hide +1, Spot +7Climb +13, Hide -3, Spot +7 Spot +8 Feats: Weapon Finesse (bite)-- Climate/Terrain: Temperate andTemperate and warm landTemperate and warm land warm land and undergroundand undergroundand underground Organization: Solitary orSolitary or colony (2-5)Solitary colony (2-5) Challenge Rating: 126 Treasure: NoneNoneNone Alignment: Always neutralAlways neutralAlways neutral Advancement: 3 HD (Large)5-15 HD (Huge)17-31 HD (Gargantuan) Monstrous Centipede, ColossalMonstrous Scorpion, TinyMonstrous Scorpion, Small Colossal VerminTiny VerminSmall Vermin Hit Dice: 32d8 (144 hp)1/2 d8+2 (4 hp)1d8+2 (6 hp) Initiative: +2 (Dex) +0+0 Speed: 40 ft.20 ft.30 ft. AC: 20 (-8 size, +2 Dex,14 (+2 size, +2 natural)14 (+1 size, +3 natural) +16 natural) Attacks:Bite +23 melee2 claws +2 melee, sting -3 melee2 claws +1 melee, sting -4 melee Damage: Bite 4d6+10 and poisonClaw 1d2-4, sting 1d2-4 Claw 1d3-1, sting 1d3-1 and poison and poison Face/Reach: 30 ft. by 120 ft./15 ft.2 1/2 ft. by 2 1/2 ft./0 ft.5 ft. by 5 ft./5 ft. Special Attacks:PoisonImproved grab, poisonImproved grab, squeeze, poison Special Qualities:VerminVerminVermin Saves: Fort +18, Ref +12, Will +10 Fort +4, Ref +0, Will +0Fort +4, Ref +0, Will +0 Abilities: Str 25, Dex 15, Con 10, Str 3, Dex 10, Con 14,Str 9, Dex 10, Con 14, Int -, Wis 10, Cha 2Int -, Wis 10, Cha 2Int -, Wis 10, Cha 2 Skills: Climb +15, Hide -7,Climb +4, Hide +15, Spot +7Climb +6, Hide +12, Spot +7 Spot +7 Feats:-Weapon Finesse (claw, sting)Weapon Finesse (claw, sting) Climate/Terrain:Temperate andTemperate and warm landTemperate and warm land warm land and undergroundand undergroundand underground Organization: SolitaryColony (8-16)Colony (2-5) or swarm (6-11) Challenge Rating: 81/41/2 Treasure: NoneNoneNone Alignment: Always neutralAlways neutralAlways neutral Advancement: 33-64 HD (Colossal)-- Monstrous Centipede Monstrous Centipede Sizes SizeBody LengthBody Width*Height -------------------------------- Tiny2 feet3 inches1 1/2 inches Small4 feet6 inches3 inches Medium-size8 feet1 foot6 inches Large15 feet2 feet1 foot Huge30 feet4 feet2 feet Gargantuan60 feet8 feet4 feet Colossal120 feet16 feet8 feet *The number includes the centipedes body and its legs; the actual body width is about a third of the total. Poison (Ex): See the Vermin Poison table. Skills: Monstrous centipedes receive a +4 racial bonus to Climb, Hide, and Spot checks. Monstrous Scorpion, Medium-SizeMonstrous Scorpion, LargeMonstrous Scorpion, Huge Medium-Size VerminLarge VerminHuge Vermin Hit Dice: 2d8+4 (13 hp)4d8+8 (26 hp)16d8+32 (104 hp) Initiative: +0+0+0 Speed:40 ft.50 ft.50 ft. AC: 14 (+4 natural)14 (-1 size, +5 natural)16 (-2 size, +8 natural) Attacks:2 claws +2 melee,2 claws +5 melee, sting +0 melee2 claws +15 melee, sting +10 melee sting -3 melee Damage: Claw 1d4+1, sting 1d4Claw 1d6+3, sting 1d6+1Claw 1d8+5, sting 2d4+2 and poisonand poisonand poison Face/Reach: 5 ft. by 5 ft./5 ft.5 ft. by 10 ft./5 ft.10 ft. by 20 ft./10 ft. Special Attacks: Improved grab,Improved grab, squeeze, poisonImproved grab, squeeze, poison squeeze, poison Special Qualities:VerminVerminVermin Saves: Fort +5, Ref +0, Will +0Fort +6, Ref +1, Will +1Fort +12, Ref +5, Will +5 Abilities: Str 13, Dex 10, Con 14,Str 17, Dex 10, Con 14,Str 21, Dex 10, Con 14, Int -, Wis 10, Cha 2Int -, Wis 10, Cha 2Int -, Wis 10, Cha 2 Skills: Climb +8, Hide +8, Spot +7Climb +11, Hide +3, Spot +7Climb +12, Hide +0, Spot +7 Climate/Terrain:Temperate andTemperate and warm landTemperate and warm land warm land and undergroundand undergroundand underground Organization: Solitary or Solitary or colony (2-5)Solitary or colony (2-5) colony (2-5) Challenge Rating: 126 Treasure: 1/10 coins; 50% goods;1/10 coins; 50% goods; 50% items1/10 coins; 50% goods; 50% items 50% items Alignment: Always neutralAlways neutralAlways neutral Advancement:-5-15 HD (Large)17-31 HD (Huge) Monstrous Scorpion, GargantuanMonstrous Scorpion, ColossalMonstrous Spider, Tiny Gargantuan VerminColossal VerminTiny Vermin Hit Dice: 32d8+64 (208 hp)64d8+128 (416 hp)1/2 d8 (2 hp) Initiative: +0+0+3 (Dex) Speed:50 ft.50 ft.20 ft., climb 10 ft. AC: 18 (-4 size, +12 natural)20 (-8 size, +18 natural) 15 (+2 size, +3 Dex) Attacks: 2 claws +27 melee,2 claws +49 melee,Bite +5 melee sting +22 meleesting +44 melee Damage: Claw 2d6+7,Claw 2d8+9, sting 2d8+4Bite 1d3-4 and poison sting 2d6+3 and poisonand poison Face/Reach: 20 ft. by 40 ft./10 ft.40 ft. by 80 ft./15 ft.2 1/2 ft. by 2 1/2 ft./0 ft. Special Attacks: Improved grab,Improved grab, squeeze, poisonPoison, web squeeze, poison Special Qualities:VerminVerminVermin Saves: Fort +20, Ref +10, Will +10 Fort +36, Ref +21, Will +21Fort +2, Ref +3, Will +0 Abilities: Str 25, Dex 10, Con 14,Str 29, Dex 10, Con 14, Str 3, Dex 17, Con 10, Int -, Wis 10, Cha 2Int -, Wis 10, Cha 2Int -, Wis 10, Cha 2 Skills: Climb +14, Hide -4, Spot +7Climb +16, Hide -8, Spot +7Climb +8, Hide +18, Jump -4*, Spot +7* Feats:--Weapon Finesse (bite) Climate/Terrain:TemperateTemperate and warm landTemperate and warm land and warm land and undergroundand undergroundand underground Organization: SolitarySolitaryColony (8-16) Challenge Rating: 9111/4 Treasure: 1/10 coins; 50% goods;1/10 coins; 50% goods; 50% itemsNone 50% items Alignment: Always neutralAlways neutralAlways neutral Advancement: 33-63 HD-- (Gargantuan) Monstrous Scorpion Monstrous Scorpion Sizes SizeBody LengthBody Width*Height -------------------------------- Tiny2 feet1 foot1 1/2 inches Small4 feet2 feet3 inches Medium-size6 feet3 feet6 inches Large10 feet5 feet1 1/2 feet Huge20 feet10 feet2 1/2 feet Gargantuan40 feet20 feet5 feet Colossal80 feet40 feet10 feet *The number includes the scorpions body and its legs; the actual body width is about a third of the total. **The number indicates the height of the creatures body; the creatures stinger usually is held about as high off the ground as the creature is wide. Improved Grab (Ex): To use this ability, the monstrous scorpion must hit with its claw attack. If it gets a hold, it hangs on and stings. Squeeze (Ex): A monstrous scorpion that gets a hold on an opponent of its size or smaller automatically deals damage with both claws, biting and stinging at its full attack value. Poison (Ex): See the Vermin Poison table. Skills: A monstrous scorpion receives a +4 racial bonus to Climb, Hide, and Spot checks. Monstrous Spider, SmallMonstrous Spider, Medium-SizeMonstrous Spider, Large Small VerminMedium-Size VerminLarge Vermin Hit Dice: 1d8 (4 hp)2d8+2 (11 hp)4d8+4 (22 hp) Initiative: +3 (Dex)+3 (Dex)+3 (Dex) Speed: 30 ft., climb 20 ft. 30 ft., climb 20 ft. 30 ft., climb 20 ft. (40 ft., climb 20 ft.)(40 ft., climb 20 ft.)(40 ft., climb 20 ft.) AC: 14 (+1 size, +3 Dex)14 (+3 Dex, +1 natural)14 (-1 size, +3 Dex, +2 natural) Attacks:Bite +4 meleeBite +4 meleeBite +4 melee Damage: Bite 1d4-2 and poisonBite 1d6 and poisonBite 1d8+3 and poison Face/Reach: 5 ft. by 5 ft./5 ft.5 ft. by 5 ft./5 ft.10 ft. by 10 ft./5 ft. Special Attacks:Poison, webPoison, webPoison, web Special Qualities:VerminVerminVermin Saves: Fort +2, Ref +3, Will +0Fort +4, Ref +3, Will +0Fort +5, Ref +4, Will +1 Abilities: Str 7, Dex 17, Con 10,Str 11, Dex 17, Con 12,Str 15, Dex 17, Con 12, Int -, Wis 10, Cha 2Int -, Wis 10, Cha 2Int -, Wis 10, Cha 2 Skills: Climb +10, Hide +14,Climb +12, Hide +10, Jump +0*,Climb +14, Hide +6, Jump +2*, Jump -2*, Spot +7*Spot +7*Spot +7* Feats:Weapon Finesse (bite)Weapon Finesse (bite)- Climate/Terrain:Temperate andTemperate and warm landTemperate and warm land warm land and undergroundand undergroundand underground Organization: Colony (2-5)Solitary or colony (2-5)Solitary or colony (2-5) or swarm (6-11) Challenge Rating: 1/212 Treasure: None1/10 coins; 50% goods; 50% items1/10 coins; 50% goods; 50% items Alignment: Always neutralAlways neutralAlways neutral Advancement: -3 HD (Medium-size)5-9 HD (Large) Monstrous Spider, HugeMonstrous Spider, GargantuanMonstrous Spider, Colossal Huge VerminGargantuan VerminColossal Vermin Hit Dice: 10d8+10 (55 hp)24d8+24 (132 hp)48d8+48 (264 hp) Initiative: +3 (Dex)+3 (Dex) +3 (Dex) Speed: 30 ft., climb 20 ft. 30 ft., climb 20 ft. 30 ft., climb 20 ft. (40 ft., climb 20 ft.)(40 ft., climb 20 ft.)(40 ft., climb 20 ft.) AC: 16 (-2 size, +3 Dex, 18 (-4 size, +3 Dex, +9 natural) 20 (-8 size, +3 Dex, +15 natural) +5 natural) Attacks:Bite +9 meleeBite +20 meleeBite +36 melee Damage: Bite 2d6+6 and poisonBite 2d8+9 and poisonBite 4d6+12 and poison Face/Reach: 15 ft. by 15 ft./10 ft.20 ft. by 20 ft./10 ft.40 ft. by 40 ft./15 ft. Special Attacks:Poison, webPoison, webPoison, web Special Qualities:VerminVerminVermin Saves: Fort +8, Ref +6, Will +3Fort +15, Ref +11, Will +8Fort +27, Ref +19, Will +16 Abilities: Str 19, Dex 17, Con 12,Str 23, Dex 17, Con 12, Str 27, Dex 17, Con 12, Int -, Wis 10, Cha 2Int -, Wis 10, Cha 2Int -, Wis 10, Cha 2 Skills: Climb +16, Hide +2,Climb +18, Hide -2, Jump +6*,Climb +20, Hide -6, Jump +8*, Jump +4*, Spot +7*Spot +7*Spot +7* Climate/Terrain: Temperate andTemperate and warm landTemperate and warm land warm land and undergroundand undergroundand underground Organization: Solitary orSolitarySolitary colony (2-5) Challenge Rating: 4710 Treasure: 1/10 coins; 50% goods; 1/10 coins; 50% goods; 50% items1/10 coins; 50% goods; 50% items 50% items Alignment: Always neutralAlways neutralAlways neutral Advancement: 11-23 HD (Huge)25-47 HD (Gargantuan)49-64 HD (Colossal) Monstrous Spider Monstrous Spider Sizes SizeDiameter*Height ------------------- Tiny2 feet2 inches Small3 feet3 inches Medium-size5 feet6 inches Large10 feet1 1/2 feet Huge15 feet2 1/2 feet Gargantuan20 feet5 feet Colossal40 feet10 feet *The number includes the spiders body and its legs; the actual body diameter is about a third of the total. Monstrous Spider Webs Spider SizeEscape DCBreak DCHit Points -------------------------------------- Tiny16222 Small18244 Medium-size20266 Large263212 Huge283414 Gargantuan303616 Colossal323818 Poison (Ex): See the Vermin Poison table. Web (Ex): Both types of monstrous spiders often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the spider and one creature of the same size. Skills: *Monstrous spiders gain a +8 competence bonus to Hide and Move Silently checks when using their webs. Web-spinning spiders can cast a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size smaller than the spider. The web anchors the target in place, allowing no movement. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are listed in the accompanying table. Web-spinning spiders often create sheets of sticky webbing from 5 to 60 feet square, depending on the size of the spider. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed at a Spot check (DC 20) to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points listed on the table, and sheet webs have damage reduction 5/fire. A monstrous spider can move across its own sheet web at its climb speed and can determine the exact location of any creature touching the web. Skills: Monstrous spiders receive a +4 racial bonus to Hide and Spot checks. *Hunting spiders receive a +6 racial bonus to Jump checks and a +8 racial bonus to Spot checks. |