TheRaven SRD 3E
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This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
MAGIC ITEMS (POTIONS) POTIONS A potion is a magic liquid that produces its effect when imbibed. Potions are also sometimes called elixirs. Magic oils are similar to potions, except that oils are applied externally rather than imbibed. A potion, oil, or elixir can be used only once. Physical Description A typical potion or oil consists of 1 ounce of liquid held in a ceramic or glass vial fitted with a tight stopper. The stoppered container is usually no more than 1 inch wide and 2 inches high. The vial has an AC of 13, 1 hit point, a hardness of 1, and a break DC of 12. Vials hold 1 ounce of liquid. Activation Drinking a potion or applying an oil requires no special skill. The user merely removes the stopper and swallows the potion or smears on the oil. The following rules govern potion and oil use: Drinking a potion or applying an oil is a standard action. The potion or oil takes effect immediately. Using a potion or oil provokes attacks of opportunity. A successful attack (including grappling attacks) against the character forces a Concentration check (as with casting a spell). If the character fails this check, he or she cannot drink the potion. An attacker may direct the attack of opportunity against the potion or oil container rather than against the character. A successful attack on the potion can destroy the container. A creature must be able to swallow a potion or smear on an oil. Because of this, incorporeal creatures cannot use potions or oils. Any corporeal creature can imbibe a potion. The potion must be swallowed. Any corporeal creature can use an oil. A character can carefully administer a potion to an unconscious creature as a full-round action, trickling the liquid down the creatures throat. Likewise, it takes a full-round action to apply an oil to an unconscious creature. Table: Potions Market MinorMedium Major PotionPrice ---------------------------- 01-05--Jump50 gp 06-10--Spider climb50 gp 11-19--Cure light wounds50 gp 2001-Love150 gp 21-2402-Vision150 gp 25-2803-Swimming150 gp 29-3204-Hiding150 gp 33-3605-Sneaking150 gp 3706-Oil of timelessness150 gp 38-4207-Reduce (at 5th level)250 gp 43-4708-Enlarge (at 5th level)250 gp 48-5009-Speak with animals300 gp 51-531001Protection from Arrows300 gp 54-5611-1202Charisma300 gp 57-5913-1403Intelligence300 gp 60-6215-1604Wisdom300 gp 63-6517-1805Alter self300 gp 66-6819-2106-07Blur300 gp 69-7122-2408Darkvision300 gp 72-7425-2609Ghoul touch300 gp 75-7727-2910Delay poison300 gp 78-8030-3211-13Endurance300 gp 81-8333-4014-16Cure moderate wounds300 gp 84-8641-4517-19Remove Paralysis300 gp 87-8946-5020-22Levitate300 gp 90-9151-5523-25Aid300 gp 92-9356-6026-30Invisibility300 gp 9461-6531-35See invisibility300 gp 9566-7036-40Cats grace300 gp 9671-7541-45Bulls strength300 gp 9776-7746Truth500 gp 9878-7947Glibness500 gp 9980-8448-49Nondetection750 gp 10085-8750-51Tongues750 gp -88-9152-53Water breathing750 gp -9254-55Negative energy protection750 gp -9356-57Displacement750 gp -9458-59Remove disease750 gp -95-9660-69Neutralize poison750 gp -9770-73Cure serious wounds750 gp -9874-75Fly750 gp --76-77Protection from elements (cold)750 gp --78-79Protection from elements (electricity) 750 gp --80-83Protection from elements (fire)750 gp --84-85Protection from elements (acid)750 gp --86-87Protection from elements (sonic)750 gp --88-90Haste750 gp --91-93Gaseous form750 gp --94-95Oil of slipperiness900 gp -99-10096-98Heroism900 gp --99-100Fire breath900 gp POTION DESCRIPTIONS The caster level for a standard potion is the minimum caster level needed to cast the spell (unless otherwise specified). Nonstandard potions are described below. Charisma This potion adds a 1d4+1 enhancement bonus to the users Charisma score for 3 hours. Caster Level: 3rd; Prerequisites: Brew Potion, spellcaster level 4th+; Market Price: 300 gp. Fire Breath This strange elixir bestows upon the drinker the ability to spit gouts of flame. The user can breathe fire up to three times, each time dealing 3d6 points of fire damage to a single target up to 25 feet away. The victim can attempt a Reflex save (DC 12) for half damage. Unused blasts dissipate 1 hour after the potion is consumed. Caster Level: 3rd; Prerequisites: Brew Potion, spellcaster level 8th+; Market Price: 900 gp. Glibness This potion lasts 1 hour and provides the user with a +30 to Bluff checks. In addition, magic that normally detects lies does not register the speakers lies as such. Caster Level: 4th; Prerequisites: Brew Potion, spellcaster level 8th+; Market Price: 500 gp. Heroism This potion grants the drinker a +2 competence bonus to attacks, saves, and skill checks for 1 hour. Caster Level: 4th; Prerequisites: Brew Potion, spellcaster level 8th+; Market Price: 900 gp. Hiding A character drinking this potion gains a +10 competence bonus to Hide checks for 1 hour. Caster Level: 2nd; Prerequisites: Brew Potion, spellcaster level 6th+; Market Price: 150 gp. Intelligence This potion grants an ehancement bonus of 1d4+1 to the drinkers Intelligence score for 3 hours. Caster Level: 3rd; Prerequisites: Brew Potion, spellcaster level 4th+; Market Price: 300 gp. Love This potion causes the character drinking it to become charmed with the first creature seen after consuming the draft (as charm person-the drinker must be a humanoid of Medium-size or smaller, Will save, DC 14). The drinker actually becomes enamored if the creature is of similar race or kind. The charm effects wear off in 1d3 hours, but the enamoring effect is permanent. Caster Level: 2nd; Prerequisites: Brew Potion, charm person; Market Price: 150 gp. Oil of Slipperiness This oil adds a +30 bonus to all Escape Artist checks. In addition, such obstructions as webs (magical or otherwise) do not affect an anointed individual. Magic ropes and the like do not avail against this oil. If the oil is poured on a floor or on steps, the spill should be treated as a long-lasting grease spell. The oil requires 8 hours to wear off normally, or it can be wiped off with an alcohol solution. Oil of slipperiness is needed to coat the inside of a container that is meant to hold sovereign glue. Caster Level: 6th; Prerequisites: Brew Potion, grease, spellcaster level 6th+; Market Price: 900 gp. Oil of Timelessness When applied to any matter that was once alive, this oil allows that substance to resist the passage of time. Each year of actual time affects the substance as if only a day had passed. The coated object has a +1 resistance bonus on all saving throws. The oil never wears off, although it can be magically removed. One flask contains enough oil to coat eight Medium-size objects or an equivalent area. Caster Level: 2nd; Prerequisite: Brew Potion; Market Price: 150 gp. Sneaking This potion grants the drinker a +10 circumstance bonus to Move Silently checks for 1 hour. Caster Level: 2nd; Prerequisites: Brew Potion, spellcaster level 6th+; Market Price: 150 gp. Swimming This potion bestows a +10 circumstance bonus to Swim checks for 1 hour. Caster Level: 2nd; Prerequisites: Brew Potion, spellcaster level 6th+; Market Price: 150 gp. Truth This potion forces the individual drinking it to say nothing but the truth for 10 minutes (Will negates DC 12). Further, the drinker is compelled to answer any questions put to him or her in that time, but with each question he or she is free to make a separate Will save (DC 12). If one of these secondary saves is successful, the drinker doesnt break free of the truth-compelling enchantment but also doesnt have to answer that particular question. No more than one question can be asked each round. This is a mind-affecting compulsion enchantment. Caster Level: 4th; Prerequisites: Brew Potion, spellcaster level 8th+; Market Price: 500 gp. Vision Drinking this potion a +10 to Search checks for 1 hour. Caster Level: 2nd; Prerequisites: Brew Potion, spellcaster level 6th+; Market Price: 150 gp. Wisdom This potion adds a 1d4+1 enhancement bonus to the drinkers Wisdom score for 3 hours. Caster Level: 3rd; Prerequisites: Brew Potion, spellcaster level 4th+; Market Price: 300 gp. |