TheRaven SRD 3E
|
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Table: Treasure Values per Encounter Encounter LevelTreasure per Encounter ------------------------------------- 1300 gp 2600 gp 3900 gp 41,200 gp 51,600 gp 62,000 gp 72,600 gp 83,400 gp 94,500 gp 105,800 gp 117,500 gp 129,800 gp 1313,000 gp 1417,000 gp 1522,000 gp 1628,000 gp 1736,000 gp 1847,000 gp 1961,000 gp 2080,000 gp Table: Treasure Leveld% Coins d%Goods d%Items --------------------------------- 1st011401900171 15291d6x1,000 cp91951 gem72951 mundane 30521d8x100 sp961001 art961001 minor 53952d8x10 gp 961001d4x10 pp 2nd011301810149 14231d10x1,000 cp82951d3 gems50851 mundane 24432d10x100 sp961001d3 art861001 minor 44954d10x10 gp 961002d8x10 pp 3rd011101770149 12212d10x1,000 cp78951d3 gems50791d3 mundane 22414d8x100 sp961001d3 art801001 minor 42951d4x100 gp 961001d10x10 pp 4th011101700142 12213d10x1,000 cp71951d4 gems43621d4 mundane 22414d12x1,000 sp961001d3 art631001 minor 42951d6x100 gp 961001d8x10 pp 5th011001600157 11191d4x10,000 cp61951d4 gems58671d4 mundane 20381d6x1,000 sp961001d4 art681001d3 minor 39951d8x100 gp 961001d10x10 pp 6th011001560154 11181d6x10,000 cp57921d4 gems55591d4 mundane 19371d8x1,000 sp931001d4 art60991d3 minor 38951d10x100 gp1001 medium 961001d12x10 pp 7th011101480151 12181d10x10,000 cp49881d4 gems52971d3 minor 19351d12x1,000 sp891001d4 art981001 medium 36932d6x100 gp 941003d4x10 pp 8th011001450148 11151d12x10,000 cp46851d6 gems49961d4 minor 16292d6x1,000 sp861001d4 art971001 medium 30872d8x100 gp 881003d6x10 pp 9th011001400143 11152d6x10,000 cp41801d8 gems44911d4 minor 16292d8x1,000 sp811001d4 art921001 medium 30855d4x100 gp 861002d12x10 pp 10th011001350140 11242d10x1,000 sp36791d8 gems41881d4 minor 25796d4x100 gp801001d6 art89991 medium 801005d6x10 pp1001 major 11th010801240131 09143d10x1,000 sp25741d10 gems32841d4 minor 15754d8x100 gp751001d6 art85981 medium 761004d10x10 pp991001 major 12th010801170127 09143d12x1,000 sp18701d10 gems28821d6 minor 15751d4x1,000 gp711001d8 art83971 medium 761001d4x100 pp981001 major 13th010801110119 09751d4x1,000 gp12661d12 gems20731d6 minor 761001d10x100 pp671001d10 art74951 medium 961001 major 14th010801110119 09751d6x1,000 gp12662d8 gems20581d6 minor 761001d12x100 pp671002d6 art59921 medium 931001 major 15th010301090111 04741d8x1,000 gp10652d10 gems12461d10 minor 751003d4x100 pp661002d8 art47901 medium 911001 major 16th010301070140 04741d12x1,000 gp08644d6 gems41461d10 minor 751003d4x100 pp651002d10 art47901d3 medium 911001 major 17th010301040133 04683d4x1,000 gp05634d8 gems34831d3 medium 691002d10x100 pp641003d8 art841001 major 18th010201040124 03653d6x1,000 gp05543d12 gems25801d4 medium 661005d4x100 pp551003d10 art811001 major 19th010201030104 03653d8x1,000 gp04506d6 gems05701d4 medium 661003d10x100 pp511006d6 art711001 major 20th010201020125 03654d8x1,000 gp03384d10 gems26651d4 medium 661004d10x100 pp391007d6 art661001d3 major For treasures above 20th level, use the 20th-level row and then add a number of random major items. LevelMagic Items ---------------- 21st+1 22nd+2 23rd+4 24th+6 25th+9 26th+12 27th+17 28th+23 29th+31 30th+42 Table: Gems d%ValueAverageExamples ---------------------- 01254d4 gp10 gpBanded, eye, or moss agate; azurite; blue quartz; hematite; lapis lazuli; malachite; obsidian; rhodochrosite; tiger eye turquoise; freshwater (irregular) pearl 26502d4x10 gp50 gpBloodstone; carnelian; chalcedony; chrysoprase; citrine; iolite, jasper; moonstone; onyx; peridot; rock crystal (clear quartz); sard; sardonyx; rose, smoky, or star rose quartz; zircon 51704d4x10 gp100 gpAmber; amethyst; chrysoberyl; coral; red or brown-green garnet; jade; jet; white, golden, pink, or silver pearl; red spinel, red-brown or deep green spinel; tourmaline 71902d4x100 gp500 gpAlexandrite; aquamarine; violet garnet; black pearl; deep blue spinel; golden yellow topaz 91994d4x100 gp1,000 gpEmerald; white, black, or fire opal; blue sapphire; fiery yellow or rich purple corundum; blue or black star sapphire; star ruby 1002d4x1,000 gp5,000 gpClearest bright green emerald; blue-white, canary, pink, brown, or blue diamond; jacinth Table: Art Objects d%ValueAverageExamples ---------------------- 01101d10x10 gp55 gpSilver ewer; carved bone or ivory statuette; finely wrought small gold bracelet 11253d6x10 gp105 gpCloth of gold vestments; black velvet mask with numerous citrines; silver chalice with lapis lazuli gems 26401d6x100 gp350 gpLarge well-done wool tapestry; brass mug with jade inlays 41501d10x100 gp550 gpSilver comb with moonstones; silver-plated steel longsword with jet jewel in hilt 51602d6x100 gp700 gpCarved harp of exotic wood with ivory inlay and zircon gems; solid gold idol (10 lb.) 61703d6x100 gp1,050 gpGold dragon comb with red garnet eye; gold and topaz bottle stopper cork; ceremonial electrum dagger with a star ruby in the pommel 71804d6x100 gp1,400 gpEyepatch with mock eye of sapphire and moonstone; fire opal pendant on a fine gold chain; old masterpiece painting 81855d6x100 gp1,750 gpEmbroidered silk and velvet mantle with numerous moonstones; sapphire pendant on gold chain 86901d4x1,000 gp2,500 gpEmbroidered and bejeweled glove; jeweled anklet; gold music box 91951d6x1,000 gp3,500 gpGolden circlet with four aquamarines; a string of small pink pearls (necklace) 96992d4x1,000 gp5,000 gpJeweled gold crown; jeweled electrum ring 1002d6x1,000 gp7,000 gpGold and ruby ring; gold cup set with emeralds Table: Mundane Items d%Mundane Item -------------- 0105Alchemists fire (1d4 flasks, 20 gp each) 0610Acid (2d4 flasks, 10 gp each) 1112Smokesticks (1d4 sticks, 20 gp each) 1318Holy water (1d4 flasks, 25 gp each) 1920Thunderstones (1d4 stones, 30 gp each) 2122Chain shirt (100 gp)* 2327Antitoxin (1d4 doses, 50 gp each) 2829Tanglefoot bag (1d4 bags, 50 gp each) 3034Masterwork studded leather (175 gp)** 3539Mighty composite shortbow 4043Breastplate (200 gp)* 4448Banded mail (250 gp)* 4966xMasterwork common melee weapon (roll on Table 812: Common Melee Weapons, page 184) 6768xMasterwork uncommon weapon (roll on Table 813: Uncommon Weapons, page 184) 6973xMasterwork ranged weapon (roll on Table 814: Common Ranged Weapons, page 185) 7483Mighty composite longbow 8493Half-plate (600 gp)* 94100Full plate (1,500 gp)* *x Roll d%: 0110 = Small, 11100 = Medium-size. (Mundane armor is sized to fit its wearer. Magic armor resizes to its wearers size.) **x Roll d%: 0150 = Small, 51100 = Medium-size. (Mundane armor is sized to fit its wearer. Magic armor resizes to its wearers size.) Roll on Table: Random Mighty Composite Shortbow for bonus. Roll on Table: Random Mighty Composite Longbow for bonus. Table: Random Mighty Composite Shortbow d%Str BonusValue ---------------- 0160+1150 gp 61100+2225 gp Table 79: Random Mighty Composite Longbow d%Str BonusValue ---------------- 0145+1200 gp 4675+2300 gp 7690+3400 gp 9100+4500 gp Table: Random Magic Item Generation MinorMediumMajorItem -------------------- 01-0401-1001-10Armor and shields 05-0911-2011-20Weapons 10-4421-3021-25Potions 45-4631-4026-35Rings -41-5036-45Rods 47-8151-6546-55Scrolls -66-6856-75Staffs 82-9169-8376-80Wands 92-10084-10081-100Wondrous items Random Magic Items 1. When Table: Treasure indicates a minor, medium, or major magic treasure, you can use Table: Random Magic Item Generation to determine the specific type of magic item. 2. Refer to the table that corresponds to the type of item indicated in step 1. 3. Once the item has been determined, roll d% for special qualities: ·Staffs and Wands: If the item is a wand, a 01-30 result indicates that something (a design, inscription, etc.) provides a clue to its function, and 31-100 indicates no special qualities. ·Armors, Shields, Rings, Rods, Staffs, and Wondrous Items: If the item is a rod, staff, ring, wondrous item, armor, or shield, a 01 result indicates the item is intelligent, a 02-31 result indicates that something (a design, inscription, etc.) provides a clue to its function, and 32-100 indicates no special qualities. ·Ranged Weapons: If the item is a ranged weapon, a 01-05 result indicates the item is intelligent, a 06-25 result indicates that something (a design, inscription, etc.) provides a clue to its function, and 26-100 indicates no special qualities. ·Melee Weapons: If the item is a melee weapon, a 01-20 result indicates that the item sheds light, a 21-25 result indicates that the item is intelligent, 26-35 indicates that the item is both intelligent and sheds light, 36-50 indicates that something (a design, inscription, etc.) provides a clue to its function, and 51-100 indicates no special qualities. 4. If the item has charges or uses, roll randomly to determine how many charges or uses it has (d% divided by 2, minimum 1). |